

That's before factoring in energy repeatable tech into the equation. Instead, you have 6,600 batteries producing around 3-5 energy each. That's around 150k total research a month-maybe even more with the right ethics and civics. Imagine what 6,600 productive pops could do for research or alloy production. If you were a default non-genocidal empire, you could have used those pops to work jobs. You will need to staff a 'prison world' with drones in order to keep your slaves under control.

Stability above all else: that's how compliance protocols can work in real life.įrom a balance perspective, you need to invade your neighbors and kidnap their pops. Uighurs are forced to attend 'education camps' to 'correct' their thinking. Axes, long knives, and other potential weapons are literally chained to the ground. Watch undercover vids of the Xinjiang region in China, which show gangs of armed police walking the streets to keep the Muslim Uighur minorities in check. Your soldiers watch everything, control everything, and respond with extreme force to the slightest hint of resistance. You assign a legion of soldier drones to put down any that escape their prisons. You feed them the corpses of their dead, providing just enough for them to remain productive. You can squeeze them together in tiny pods while you harvest them for energy. Plop down a matter decompressor, and they'll only really need to work maintenance and specialist jobs.įrom a lore perspective, amalgamated pops are basically living batteries. Your drones will then be freed to work on other jobs as well. Each planet you conquer not only gives you more jobs to work, but the organics residing within can be shipped off to your "matrix world" where they generate energy. That, in my opinion, is the single biggest reason to enslave organics as a default machine empire. (Default machine empires don't get the society tech to increase habitability) Habitats only give 90% habitability with the Voidborne perk, 70% habitability without. If he placed them in a Gaia world, they would produce even more energy since Gaia worlds give +10% job output along with 100% habitability for all organics. If you look at the screenshot by Hemothep, you'll notice that his habitat "Fort NEX" has 100 stability despite containing 6.6k zero-happiness organic slaves generating 51k energy. A food shortfall only reduces happiness and pop growth speed, not resource output. If you pack enough fortresses in a colony, they will produce enough stability to completely negate all the stability penalties (unhappy pops, overcrowding, lack of amenities etc.) They will produce so much stability that they will bring it up to 100, which increases pop output by 30%.įood does not factor into the equation as well. pop growth/assembly is reduced, pops get 33% less job output. Click to expand.Compliance Protocols = every soldier drone gives +5 stability.
